The answer to your questions about where you are, and why you’re here, lie ahead.
![steam obduction steam obduction](https://s.pacn.ws///180/r9/obduction-steam-490521.2.jpg)
A curious, organic artifact falls from the starry sky and inexplicably, without asking permission, moves you across the universe. Supersampling is set by the game’s own custom HMDResolutionScale variable - none of the usual UE4 ones have (or had, at least) any effect, and it really does go up to 300%, just like those, even though the in-game slider tops out at 200.As you walk in the woods on a pristine night, a distant thunderclap demands your attention. The scalability group at the beginning I added myself long ago, to experiment with things - do not recall whether one still need it to kill the so-called antialiasing altogether, or whether the game’s options page allows that. This is …Config/ ConfigVR/WindowsNoEditor/GameUserSettings.ini – not “the other one”, and I don’t know how relevant it is today It’s been long since I played the game, several patches back, and quite long since I just fired it up just for a quick test, I no longer have a Pimax headset to try it with, and several things have probably changed with subsequent updates, that have been compiled on more recent UE4 builds. Man - wouldn’t mind revisiting D’Ni in VR. Hmm, was that one particular helpful Arai over at CW’s workshop there the first time I played the game, hinting the path? Maybe it was… :7
![steam obduction steam obduction](https://steam.cryotank.net/wp-content/gallery/obduction/Obduction-01-HD.png)
Yet to experience any of the peculiar lingering stencils of previous frames, that appeared with one previous update, and was still there recently… knocks on wood Hunrath’s sky looks fine, but do the skysphere/-box/billboard far cliffs look/move oddly now (bubble effect notwithstanding)? Maybe something not unlike the close-feeling skysphere in the title scene…? This really marred the title “Technolust”, whose extremely dark and foggy environments just became like barely discernible bad 2D projections onto coloured gels right in front of me - I am yet to find an HMD that can display that one in a way that looks half decent (my history: Rift DK1, Vive, RiftCV1, Pimax5k+, Valve index) – I really hope Blair has dialled it back a bit for Low Fi, or found a way to make it volumetric, without adding a magnitude of rendering load. On a side-ish rant, I am yet to experience mist and glare effects that work at all in VR - especially when they are post effects. Ooooooh! They have managed to make the loading screen dissolving/resolving-world particle effect from the game in pancake mode, performant enough to have it in VR mode too!Īiiiieh! That sun glare! It’s like a 2D effect shoved right into my face, and so are the godrays, no matter how pretty they are, when staring up at the sky whilst walking beneath the canopy of a tree. This could possibly be related to the sixth observation, below… OW! Those bolts of lightning in the introduction scene are now accompanied by a penetrating starburst effect that reaches right into your eyeballs. Good to see that the weird folding-in-on-themselves-and-winking-out-of-existence sprite-orientation/LOD effect on patches of foliage is still gone, as it was in the previous update.
STEAM OBDUCTION FREE
Hmm, was the Milky Way in the title scene always as if it was painted on a wall only a few steps away…?Īhumm, selecting free locomotion with a new game still starts you in teleport mode…
![steam obduction steam obduction](https://i.pinimg.com/originals/09/1d/4d/091d4d6c029a356ca24c6ad489176d3b.png)
Previously for this one particular game, one had to increase that and increase SteamVR SS (which on its own had no effect on performance), or the benefits would not occur – possibly to make the game allocate a large enough frame buffer…Ī few other observations from a very brief session: I notice that SteamVR supersampling has a significant effect on performance now - doesn’t seem to affect the actual rendering quality, though… That probably still takes the game’s own render scale setting (which goes up to 300%, by the way (past the 200% game settings slider), if one do it though.